Feral for Primal Quest and Other Weirdness
Exclusive pre-release discount for Primal Quest supplement, Petty Gods & Playthings Development, Podcast, and more...
Hey, wonderful weirdos! How’s everyone doing? It’s been a month already!? I’ve been trying to write this newsletter for a few weeks and today I am just gonna sit down and get through with it! So buckle up, because we have a lot to cover, from an exclusive pre-release of FERAL, the GMless/Solo/Improvisation toolkit for Primal Quest, information on Petty Gods & Playthings (one of my next projects), this weird podcast thing I got, and some recommendations!
Amazingly, I have been able to write and create regularly and I’ve turned in some commissions, worked on
FERAL is finally here!
Developed my Peter Rudin-Burgess and me, this supplement for Primal Quest brings a series of tools to help you improvise and play the weird stone and sorcery rpg without a referee, alone or in group. The book also doubles as a improvisation toolkit for the referee, and teaches you how to create effective scenes, and challenges for play!
Feral officially releases in PDF on June 1st, and it’s going to be sold for USD 9.99. It’s a robust supplement! But you can get it now, and with 50% off clicking on the button below! But it’s only until June 1st 2024!
When Inspiration Strikes: Petty Gods & Playthings
I wasn’t planning on coming back to this project this soon but… When inspiration strikes, you gotta go with it.
I started working in Petty Gods & Playthings back in 2022, and even wrote a small playtest document which I put to use a few times. It was fine. I was using the Primal Quest system (which is great BTW, you should absolutely check it out and buy a copy here), and it worked fine. The concept, however, was greater! It inspired more. So I waited. I would work more on it. Finish more Primal Quest stuff before coming back. And I did, there’s quite a few things coming out.
But, at Gary Con, inspiration stroke right! And now I am in streak of good writing days, putting together a concise but quite robust playtest document! The best part: I am gonna share the development of it with you! I already did a couple of posts on the good old blog, but there’s more coming! Keep watching! Wait for a divine sign! But while you wait, check out the two articles below!
Petty Gods & Playthings – Introduction #WIP
Petty Gods & Playthings – You Are a Petty God – Part I #WIP
Let’s Get Weird!
Here’s the part I talk to you about my podcast! Yeah, I know! Not another one! But this one is a bit different, a bit weird! Indulge me please! First of all, it’s definitely not about me. I wouldn’t do that with you. It’s about these wonderful weirdos who makes weird games. Games we love. So check it out! Since the last newsletter we had quite a few episodes, so let’s try to do a quick recap of our steamed guests!
Denis McCarthy has been illustrating and making stock art for indie games since 2016. He has work on multiple tiles in the Indie and OSR community, having a style characterized by an attention to history and architecture. He also sells a lot of stock art, which features in innumerable products, including my own!
Luke Stratton, or Limithron as he is known throughout the seven seas of the internet, is an artist, game designer, producer, and so many other things. He is the creator of Pirate Borg, as well as Limithron's Guide to Naval Combat for 5th Edition D&D! He was with me on both Game On Expo and Gary Con, so we get to talk a little bit about those.
Harley Stroh, legendary RPG writer, Skate Punker, and an incredible Judge (or GM for the non-DCCers out there)! Author of moderns classics like Sailors of the Starless Sea, Doom of Savage Kings, Blades Against Death, Journey to the Center of Aereth, Tower of the Black Pearl, Peril on the Purple Planet, and more recently, the impressive The Music of the Spheres is Chaos, a massive boxed-set adventure with a spinning dungeon map! His work in the Dungeon Crawl Classics RPG line is super inspiring, and his adventures are some of my favorites of all time!
Jordan Dube is the owner & operator of Goosepoop Games! He is greatly involved with the community: running game meetups and conventions as executive director of his local game group in Portland, ME, performing clarinet in a swing band, writing video game review articles, and climbing rocks at the rock gym. Formerly a UX designer, programmer, sound engineer, and Army clarinetist, Jordan uses his diverse knowledge to create accessible and approachable games for players of all types. Connection and supporting others is Jordan’s passion and he uses Goosepoop Games to pursue these values.
Otavio Lessa is an Entrepreneur, Advisor, and Educator with +25 years of experience in Entertainment Content, Operations, Communications, and Business. Worked with brands and franchises like Warcraft, Call of Duty, Diablo, Gundam, Digimon, Godzilla, Magic The Gathering, Twitch.tv, and Amazon Prime. Currently, he is the President and Co-founder of Mind's Vision, a professor of entertainment business at Full Sail University, and a marketing consultant for video games and entertainment startups.
Onslaught Six is the head honcho of Tidal Wave Games, who make the game SEE YOU, SPACE COWBOY... and other TTRPG stuff. You can find out more about him on his website at onslaughtsix.com or his games at tidalwavegames.com
Adrián Mejia was born and raised in Quito, the city that he loves and hates. He wants to see more latines in Fantasy, both as characters and players, and tell stories he doesn't see elsewhere. He is the lead director of the Koboa project, a South American Fantasy setting for D&D, Pathfinder and other fantasy ganes, and is hoping to get a few more projects underway as he keeps experimenting with game designs he finds interesting.
Craig Hatler (he/him), @tezrak on most socials, bis the IT Help Desk Manager for a small historically black university in Raleigh, NC, USA. He has been playing #TTRPGs for over 30 years & have been developing/designing for over half that time. He has created a modular system and setting, both released as Creative Commons, allowing others to create with his work collaboratively.
Cassi Mothwin is a multi-award winning tabletop RPG designer and illustrator. When she’s not working on her own projects, she’s usually reviewing or exploring other indie tabletop games developed by her peers. She enjoys video editing, video games, and reading a lot of genre fiction.
JP Coovert writes and illustrates whimsical TTRPG zines every month. He also makes videos that teach and encourage creators to make cool stuff for their tabletop roleplaying games. He creates complete games, one-shot adventures (some that can be strung for an campaign, others thematically to each game), toolkits, guides, and so many other wonderful things.
The Fire of Adventure Early Preview
I’ve spent the last few months putting together a big adventure creation sourcebook for Primal Quest and Fire and Fangs called The Fire of Adventure! It will feature what are basically a series d666 tables to help you create adventures, generating goals, obstacles, villains, complications, locations and a lot more for your games. It will also provide guidance and procedures to help you put it all together, teaching you to use these tool to either prepare an adventure before hand, or create one together with your player before play, and while you are playing!
For now, all I have to show you is the AMAZING cover art by Łukasz Kowalczuk and the draft text I recently finished (so it’s subject to change).
And yeah, I am repeating this here since no one seems to have noticed it.
Wonderfully weird things you should check out!
And now more weird and wonderful stuff I enjoyed and wanted to share with you. I will try to be concise this time.
Formidable documentary about this incredible artist that found his voice by following what went wrong in his own performance. There are lots of lessons you can learn from his work that we can apply on the craft of games as well.
I got this recommended to me during one of the latest episodes and as it’s on sale right now (as of May 14th 2024), I got it and tried it out. The first scene already hooked me! It’s so good. It has a bit of humor that reminds me of Terry Pretchet, and since I am breathing Pretchet to get inspiration for Petty Gods, this ringed so true! It’s a Video Game RPG that kinda feels like tabletop too, which is nice. It’s a murder mystery in a dirty future. I am still early in it though!
Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
Excellent game design book! Has all the theory you need to get your hands dirty and understand the craft quite well, and a lot of practical guidance, techniques, and exercises! One of the best books out there! Game design by a game designer, for game designers! Go get it!
You unfinished projects are not failed projects, but learning opportunities for the ones you finished and the ones you will finish!
I learned this from Lin Codega!
That’s All Wonderful Weirdos!
That’s all for now! I actually had more to share but Substack warned me it’s too long of a post! Oh, well! See you next time!
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